Game DevelopmentAnything related to game development.
Hot Module Replacement: How to Use It Manually
HMR works automagically in almost all popular frontend frameworks. It is, however, possible to control HMR manually. How and why is shown in this Toilet Paper.
PixlCam: A 2D Camera Library
I've just released a 2D camera library for web games, with several camera types. Most notable one, which can get influenced by cues in the world and offsets like player movement/aim. Demo link included.
The Last Summoner: An Exploration Game
Back in 2016, I've written a game in just 48 hours with Dennis Grass, Wladimir Kröker, and Florian Oetke. Stephen Froeber made amazing music and sound effects for it. It was a very fun weekend. Now I've ported this game from Java (Desktop) to TypeScript (Web-Technologies) and you can actually play it in your browser.
TypeScript Port of Box2D Lights
I love working on the TypeScript version of Box2D Lights.
WebGL is totally underrated
I had some fun porting Box2D Lights (libgdx version) to TypeScript and WebGL.